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Toy Story's 20th Anniversary: A Look Back at 1995

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November 22, 1995 was a monumental day in the history of animation — Toy Story made its national theatrical debut (Hollywood premiere was November 19 at the El Capitan Theater). At the time, the determined Pixar crew had no idea that their film would forever change the face of animation and ultimately inspire countless artists from around the globe to want to work for the studio. Sure, they knew they were on to something new and fresh, but I don't think they ever could have imagined the level of success, merchandising and press attention that would soon follow. (Read on and explore our personal connection to the film (and the beginnings of our website, some fun facts from 1995 and much more.)


Even leading up to the film, the media was intrigued by the first 100% computer-generated film. In a 1995 Wired article titled, The Toy Story Story, Burr Snider explored the early history of the company, the technology and profiled the then 38-year-old, John Lasseter as the film was rounding the home stretch. Below are a few highlights from that article, although the entire article is definitely worth a read to flash back in time and get a sense of the humble beginnings of Toy Story and the Pixar crew.

3 TOY STORY TECHNICAL FACTS

  • It was a big deal for Toy Story to be the first 100% computer generated film, as even Jurassic Park (released in 1993) featured a cumulative 6 minutes of total computer generated imagery.
  • The film required 800,000 machine-hours to produce a final cut.
  • The Renderfarm at Pixar was comprised of 300 Sun processors — for contrast Monsters University utilized 2,000 computers with more than 24,000 processor cores.
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